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 Best Game of the 80's Round 3: Miyamoto's Masterpieces

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Best Game?
The Legend of Zelda
 100% [ 5 ]
Donkey Kong
 0% [ 0 ]
Total Votes : 5


Posts : 658
Join date : 2012-01-02
Age : 26

PostSubject: Best Game of the 80's Round 3: Miyamoto's Masterpieces   Fri Aug 16, 2013 11:06 pm

For round 3, we have two video game franchises both made famous by Shigeru Miyamoto!

Legend of Zelda

Publisher: Nintendo
Date: February 21, 1986
Platform: NES

Gameplay & Storyline

The Legend of Zelda incorporates elements of action, adventure, role-playing, and puzzle games. The player controls Link from a flip-screen overhead perspective as he travels in the overworld, a large outdoor map with varied environments. Link begins the game armed with a small shield, but a sword becomes available to Link after he ventures into a cave that is accessible from the game's first map screen. Throughout the game, merchants, townspeople, and others guide Link with cryptic clues. These people are scattered across the overworld and hidden in caves, shrubbery, or behind walls or waterfalls.
Barring Link's progress are creatures he must battle to locate the entrances to nine underground dungeons. Each dungeon is a unique, maze-like collection of rooms connected by doors and secret passages, and guarded by monsters different from those found on the surface. Dungeons also hide useful tools which Link can add to his arsenal, such as a boomerang for retrieving distant items and stunning enemies, and a recorder with magical properties. Link must successfully navigate through each of the first eight dungeons to obtain all eight pieces of the Triforce of Wisdom. Once he has completed the artifact, he can enter the ninth dungeon to rescue Zelda.Apart from this exception, the order of completing dungeons is somewhat left to the player, although they steadily increase in difficulty and some of them can only be reached or completed using items gained in a previous one. Link can freely wander the overworld, finding and buying items at any point. This flexibility enables unusual ways of playing the game. For example, it is possible to reach the final boss of the game without ever receiving the sword.

Donkey Kong

Publisher: Nintendo
Console: Arcade game
Date: July 9, 1981


Donkey Kong is considered to be the earliest video game with a storyline that visually unfolded on screen.[20] The eponymous Donkey Kong character is the game's de facto villain. Donkey Kong is the pet of a carpenter named Jumpman (later Mario). (The name Jumpman was chosen for its similarity to Walkman and Pac-Man.[24]) The carpenter mistreats the ape, so Donkey Kong escapes and kidnaps Jumpman's girlfriend, originally known as the Lady, but later named Pauline (with the name likely taken from a series of films dating back as early as 1914, The Perils of Pauline). The player must take the role of Jumpman and rescue the girl. This was the first occurrence of the damsel in distress scenario that would provide the template for countless video games to come.[21]


Donkey Kong was the first platform game to feature jumping, introducing the need to jump between gaps and over obstacles or approaching enemies, setting the template for the platform genre. Competitive video gamers and referees stress the game's high level of difficulty compared to other classic arcade games. Winning the game requires patience and the ability to accurately time Jumpman's ascent. In addition to presenting the goal of saving the Lady, the game also gives the player a score. Points are awarded for finishing screens; leaping over obstacles; destroying objects with a hammer power-up; collecting items such as hats, parasols, and purses (apparently belonging to the Lady/Pauline); and completing other tasks. The player typically receives three lives with a bonus awarded for the first 7,000 points, although this can be modified via the game's built in DIP switches.


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