The quick fix is a good medi gun, it's just it's a VERY BAD pocket medicing gun. With no over heal and no good uber it's bad for quick fixing.
Cons-
No over heal AT ALL. This makes this gun very unappealing to many players "No 450 heavy, NOOOOOOO!"
Weaker uber. +300% heal rate is good, but invincibility is better by far.
These are really the only cons I can come up with. It's just a really bad pocketing gun.
Pro's-
Faster heal. This is good for well... Quick fixing. Just POP all team mate full health on the front lines.
It has the ability to pocket. If you see a quick fixed heavy there health just doesn't falles, especially against low DPS characters like soliders. They fire off all there rockets and they need to reload, half way through that your heavy is full again.
The uber. +300% heal rate to both of you. That is a HUNDRD HEALTH PER SECOND. You buddy's heath is rising faster then one person could put out. It fails when fighting several opponents though.
Faster uber rate. I can pull off multiple ubers with this gun REGULARLY, not so with the medic gun.
+ Movement. Simply it's fun to quick fix a scout, and and other faster class it also can allow for quick escape. Find an almost dead scout and ZOOM your outa there.
I like this weapon and like all guns in TF2 not really better then the medic gun, but requires a different tactic.
I give it to be only a bit below the medic gun for all around use, but for team doctor it's great.